- How To Download Mac Apps
- How To Create Mac App Installer
- How To Build An App On Mac
- How To Build Mac App Windows 10
Learn how the Mac App Store beautifully showcases your apps and makes them even easier to find, and how Developer ID and notarization make it safer for users to install apps that you distribute yourself.
Click the Build button, which looks like a traditional Play button, to compile the app and run it. How to delete apps from mac os. Building the app may take a few minutes. You can watch the progress in the toolbar. Once the build process is complete, the iOS Simulator will open and you can begin testing your app. Here we offer you an all-in-one Mac cleaning tool – MacClean that allows you to one click to remove System Junks, App junks, Users Junks, and Internet Junks from your Mac without Googling how to figure out some tough problems, how to delete history and caches from Firefox browser, how to get rid of app leftovers from Mac, etc. First, make sure that you run your code in the same virtual environment, and to convert it to a standard mac OS app you can use py2app or pyinstaller. Also, try to downgrade your py2app if it is not working with your current version after you follow the same process. The Easiest App Builder online. Make an App for Android and iOS without writing a single line of code. Trusted by 100,000+ businesses.
Mac App Store
The Mac App Store makes it simple for customers to discover, purchase, and download your apps, and easily keep them updated. Organized around the specific things customers love to do on Mac, along with insightful stories, curated collections, and videos, the Mac App Store beautifully showcases your apps and makes them even easier to find.
iPhone and iPad apps on Apple silicon Macs
The Mac App Store brings iPhone and iPad apps to Apple silicon Macs — so your apps can reach even more users worldwide. By default, your apps will be published automatically on the Mac App Store. Confirm that your apps gracefully handle cases where iPhone and iPad features are not available on Mac.
iPad apps that support modern technologies like keyboard input, multitasking, size classes, and SwiftUI will automatically inherit great macOS features like resizability and full screen mode.
Web Extensions
Safari Web Extensions can add custom functionality to Safari 14 using the same WebExtensions API used in other browsers, such as Chrome, Firefox, and Edge. And with a new conversion tool in Xcode 12, you can quickly bring your existing extensions to Safari and make them available on the Mac App Store.
Outside the Mac App Store
How To Download Mac Apps
While the Mac App Store is the safest place for users to get software for their Mac, you may choose to distribute your Mac apps in other ways. Gatekeeper on macOS helps protect users from downloading and installing malicious software by checking for a Developer ID certificate. Make sure to test your apps with the latest version of macOS and sign your apps, plug-ins, or installer packages to let Gatekeeper know they’re safe to install.
https://hfsgpmb.weebly.com/blog/what-database-apps-work-on-mac-and-windows. You can also give users even more confidence in your apps by submitting them to Apple to be notarized.
Mac Logo
The Mac logo is designed to easily identify software products and hardware peripherals developed to run on macOS and take advantage of its advanced features.
Mac App Store | Outside Mac App Store | |
---|---|---|
App Distribution | Hosted by Apple | Managed by developer (with Developer ID) |
Software Updates | Hosted by Apple | Managed by developer |
Worldwide Payment Processing | Managed by Apple | Managed by developer |
Volume Purchasing and Education Pricing | Managed by Apple | Managed by developer |
Advanced App Capabilities (iCloud Storage and Push Notifications) | Available | Available |
App Store Services (In-App Purchase and Game Center) | Available | Not Available |
64-Bit | Required | Recommended |
App Sandboxing | Required | Recommended |
Thanks to electron, the creation of a desktop app has been never easier. Now, you're probably ready with the design, preparation and debugging of your app, so you only need to create your first release, but, do you have any idea of how to do it?. Don't worry ! in this article we are going to learn how to create a release of your Electron app for different platforms (Windows, Mac, Linux) and in all architectures (x32, x64) using the electron packager module.
Electron Packager is known to run on the following host platforms:
- Windows (32/64 bit)
- OS X
- Linux (x86/x86_64)
It generates executables/bundles for the following target platforms:
- Windows (also known as
win32
, for both 32/64 bit) - OS X (also known as
darwin
) / Mac App Store (also known asmas
)* - Linux (for x86, x86_64, and armv7l architectures)
*Note for OS X / MAS target bundles: the
.app
bundle can only be signed when building on a host OS X platform.Electron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution. Note that packaged Electron applications can be relatively large (40-60 MB).
How To Create Mac App Installer
Requirements
In order to build and package your app, as mentioned before, we need the
electron-packager
module. In this article, you'll learn to build how to package your app from the command line (if you want to package it using Javascript, you'll need to download other version of the module,if that's your case please refer to the official documentation of the module instead), therefore download the package using the following command in the Node.js command prompt:This command will install globally the electron packager in your Node console, so you can build an app from everywhere.
Packaging application for deployment
We'll suppose that you have already worked in your project and you only want to create a distribution for every platform. In our case, we have already an app with a basic template that shows the Node and Electron version:
Before the packaging, you need to know that's recommendable to build every platform on it's respective platform i.e build the Windows version of your app in a Desktop with Windows as operative system. Although for some platforms is possible to build for other platforms i.e you can build the Linux and Windows versions in a Windows computer, you'll be unable to create a Mac application in a Windows platform, therefore you need to build it in a Mac environment.
Basically, to build an application for a platform you'll need to execute the following command in the Node.js command prompt (providing the required information):
Note that if the appname parameter is omitted, this will use the name specified by 'productName' or 'name' in the package.json file as well other unspecified properties in the command.
How To Build An App On Mac
Now, in this example our app (our-code-world) is located in
C:electron-projectsour-code-world
, to build your app you can either provide the path as parameter in the command or navigate directly to the path where the project is located and execute the command inside.The possible values for the platform option are:
- Windows:
win32
- MacOS:
darwin
ormas
- Linux:
linux
And the possible values for the arch option are:
- 32 Bits OS:
x86
- 64 Bits OS:
x64
armv7l
(only for Linux)
Building for a specific platform
To package an app using electron-packager from wherever you are, provide the absolute path as second parameter in the following command followed by the platform and architecture. You can omit
--platform
, --arch
, the app name if you wantIf you're already located in the folder of the project with the console, then replace the path with a dot (.) to use the current path:
Both previous commands will build a distribution of your app in both architectures x86 and x64. Inside your project 2 different folders will be created specifically with the given name in the command, platform name and architecture, every folder will contain the required files and folders to run your app on the mentioned platform.
And you're ready to do what you want with your app.
Building for all platforms
Instead of specify manually every platform and architecture, you can build a distribution for all the platforms automatically using the
--all
parameter in your command. How to export out of camera app on mac.Note that the command will build only the platforms available for its platform (i.e in a Windows environment, electron-packager could only build for Linux and Windows).
electron-packager
will do the following with the previous command:How To Build Mac App Windows 10
- Use the current directory for the
sourcedir
- Infer the
appname
from theproductName
inpackage.json
- Infer the
app-version
from theversion
inpackage.json
- Download all supported target platforms and arches of Electron using the installed
electron
orelectron-prebuilt
version (and cache the downloads in~/.electron
) - For the
darwin
build, as an example:- build the OS X
Foo Bar.app
- place
Foo Bar.app
infoobar/Foo Bar-darwin-x64/
(since anout
directory was not specified, it used the current working directory)
- build the OS X
The following command executed in windows:
Should create the following distributions in the folder of your project:
The generated folders can be executed by a system running it's specified platform. As you can see, to build the app for Mac you'll need to work in a Mac environment as in windows that's not possible.
Have fun !